VR Desert Showcase

We could call this the "first phase" of the project mentioned in Duck Game .

In it, we simply have a first look at both the software and the hardware provided by Oculus and its SDK's for Unity.

In this "ShowCase" we have the basic interactions such as picking up objects, picking up objects remotely, using the buttons on the controllers and so on.

It is worth noting the interaction with objects, specifically the fact that objects break depending on the force with which they are hit, as well as enemies that take damage proportional to the force with which they are hit.

Given the scale that this project had at first, it was also used for the subject of Sound for video games, applying all sounds to it through FMOD Studio and taking advantage of the HRTF provided by Oculus for spatial sound.

Game Images


How to install?

Being exclusive to Oculus Rift S Virtual Reality glasses, I have not considered the need to upload the executable and being a simple "internal Showcase" to test and prototype in a first phase of development, it does not have the necessary gameplay to be tested.